The Complete and Utter Newby Tutorial for Dwarf Fortress – Part 5: “Onwards to Victory!”
February 12, 2009 at 10:13 am | In Fantasy, Tutorial | 22 CommentsTags: Dwarf Fortress
Welcome to Part 5! This will be a bit of a short tutorial as I’m away for the weekend, but we’re going to cover some important information, none-the-less. So stay tuned for more dwarfy goodness!
Trading for fun and profit
At some point you’re going to get some traders turn up and with your depot up, they’ll soon make themselves at home in your depot. They’ll unload all their goods and stand around waiting for something to happen. This is how it will look when traders have arrived and unloaded:

Look at them, filling our trade depot with their mess! Lets get trading so they’ll bugger off and we can make the place all tidy again. Yes, I like things tidy in my fortress, it helps my fortress run like a well-oiled machine! So how do we gouge the visitors trade with our friends?
Essentially, trading is a five step process:
- Set goods to be moved to the trade depot for us to trade with.
- Call the trader dwarf to the depot.
- Engage in trade.
- Deal with the trade liaison and his questions.
- Wave goodbye to the traders and enjoy your loot!
So lets get through these stages! First up, move goods. Go “q” over the trade depot, and with traders in there, the options will be quite different to what you see when it’s empty. What we’re looking for is hitting “g” for “Move goods to/from the depot”. Do it and you’ll get this screen:

This is a list of everything in our fortress. On the left we have item categories. In the middle, we’ve got the items themselves, and on the right, the distance from the trade depot. Looking at the distance measure you now know why some people prefer to put the depot all the way inside – remembering the 3-wide corridor or ramp all the way to the depot, of course.
Don’t worry about all of this detail for now, just scroll down to “Crafts” using the down arrow key. Once you’re there, this is what you’ll see:

What do you see? All of the crafts we’ve been making listed on the right! You’ll also notice weird symbols to the left and right of each named item, these are the quality symbols. Don’t worry about what they mean as the only one worth remembering is the “masterwork” quality symbol, which looks like a pile of metal bars. Later on you may want to manage the quality of goods your dwarfs use, especially weapons, so knowing that the pile of bars = much good item, is worth remembering.
Now we want to move these goods to the trade depot so we can trade them away. I mean really, how many “Limestone earings” do we really need? So, hit the “right arrow” to move to the item list (rather than the category list) and then hit enter. On the right you’ll see “Pending” next to the item we’ve selected. Scroll down and set most of the items to “Pending”.
At the bottom of the list you’ll see some “Finished Goods” bins. This is good! Moving a single bin full of stuff is much better than moving dozens of items one by one! How do I know there’s heaps of stuff in those bins? Because I am your god of course! Or perhaps I hit “v” with a bin highlighted…

You don’t need to select those individual items to move, selecting the bin in the menu above will move the bin and everything it contains.
Right! One we “space” back out we need to hit “F9″ to get back to the game, confirming our move orders. From here the trade depot is still selected so lets take the chance to hit “r” which cycles the trader status. It now says “Trader requested at depot”, which is what we’re aiming for. The trader should now consider heading up to talk to the traders.
With the game resumed goods are tagged to be moved and pretty soon dwarfs will start hauling goods to your trade depot. The hauling of trade goods seems to be set at quite a high priority, so it shouldn’t take long for them all to be offloaded. Of course, it would be much quicker if I had more bins, that way a dwarf isn’t wasted carrying a single earing, and we’ll have lots of wasted time with this hauling! More bins are on my “to do” list.
After a minute, hit “q” again and move over the trade depot, you’ll see the status of the depot. If “t: Trade” is grey, then the trader hasn’t got there yet. Below the menu field it tells me my trader is “On break”.. oh no, I lie, now he’s asleep! Hurry up dood, I’ve got crap to offload to the visitors!
While you’re waiting, why not go and set a bunch of barrels and bins and booze to be made. You can never, ever have too much of any of that stuff!
Oh, look! Trader dood finally bothered to turn up to trade! See, it says “Trade at Depot” for his current job, and the “Trade” option is white and therefore, usable.

Now hit “t” and we’ll be taken to the trade screen, which looks like this:

On the left, we have what the traders are offering. On the right, we have our stuff. At this point you can start selecting stuff to trade away. Left and right arrows move between the panels and up and down through the list. Remember, don’t trade bins or wooden items to elves! Not sure if they’re elves? Look at the top of the screen and you’ll see who you’re trading with, in my case I’m trading with traders from “Riseilime”. If I “space” back out of the trading to the main menu and hit “c” I will see a list of in this world civilisations. I see that Riseilime is an elf civilisation. I can hit “enter” and learn more about it and then “Tab” through more info. Interesting.
In case you’re wondering you can actually read all of the history of each of those civilisations in Legends mode. There’s some crazy stuff that the game auto-generates and the detail is remarkable (like stories about dwarf children, kidnapped by goblins, who go native and in adulthood lead goblin raiding parties against dwarf cities!). But don’t worry about that for now, lets get back to trading.
Go through your list of items, and being careful not to select the wooden bins, hit enter on all those crafts.

As you can see, I’ve got lots of stuff up for trade (marked with a “T”). On the left bottom there it tells me how much my junk is worth, 4980! That’s a lot of loot I can get off the elves! On the right, allowed weight is 14. This number starts much higher and drops as you add goods and represents the amount of weight the traders can take away with them.
So now we’ve set a huge pile of junk for us to sell, lets pick a bunch of junk off the elves! I suggest buying food, booze, animals in cages, weapons (but not the very best ones) like steel crossbows, chainmail (steel and iron), shields, etc. But don’t stress, buy what amuses you! Oh, definitely buy a few cloth or leather bags (what seeds get stored in) and some rope (for setting up animals as guards). Type of rope or bags doesn’t really matter. So much shopping to do!
One important point! Your dwarfs can’t wear anything “Narrow” or “Large”, so don’t buy it.
Once you’ve chosen all that’s useful you should have a look at the bottom left, “Trader Profit”. If it’s more than a token tip you will want to un-select some of your own trade goods. No point in giving away lots of junk for free!
When you’re happy with your trading, hit “t”, the trade will either go through, or you’ll get a counter offer. “Enter” lets you consider the counter offer, which you can adjust down more in your favour. Hit “t” again and hopefully the trade completes. Keep working at it until it pans out. Until your trader is experienced your “tip” could be quite large.
If the trade completes you will see the message “[name] seems pleased with the trading”. Job done! Hit “space” to go back to the local map and let the game resume. You don’t need to do anything else now, dwarfs will come and haul your spoils and the traders will leave happy with their trinkets. Even better, they will take news of your awesome limestone mugs, earings and braclets back to the world and that will attract even more immigrants. Super!
The next likely thing to happen is that the trade liaison will want to talk to you about what goods you want. Feel free to suggest to the trader items you’d like (using the arrow keys to scroll and upgrade the “Want” of an item). Note, the more you want the item, the higher the price they will charge when they bring it, so mild suggestions for prefered items are probably better than setting the “want” meter all the way over to the right.
The trader will also tell you what they’re interested in geting in trade goods. The higher the priority the more they will pay for the good. I largely ignore this as, frankly, if you churn out a ton of good crafts, and trade regularly, you should have plenty of junk to trade for most things you want, let alone junk from dead invading goblins etc. If/when you do get those screens, read the screen prompts carefully, and experiment! It can’t hurt!
That’s all for now folks. I’m away for the weekend so I’ll see you again in a few days. Next time we’ll cover managing your dwarfs, which is an interesting challenge of immense potential depth. But don’t worry it’s not that hard, really!
The Complete and Utter Newby Tutorial for Dwarf Fortress – Part 6: “Dwarf Resource Management”
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Ah ha!!! I wasn’t trading properly. Thanks for this tute.
Comment by Doin — February 12, 2009 #
This series is fantastic! Please keep the episodes coming.
Comment by InfiniteJest — February 17, 2009 #
Thanks for the feedback! I will finish off a tutorial on managing your dwarfs tonight (New Zealand time) and then we will go on to the more intermediate topics of military, defended and traps, fortress layout, stocks, nobles… Damn, that’s heaps!
Comment by TinyPirate — February 17, 2009 #
Can’t wait!
Comment by Dave — February 18, 2009 #
[...] Part 2: “No, srsly, WTF?!” Part 3: “Dwarf whatnow?” Part 4: “It almost makes sense!” Part 5: “Onwards to Victory!” Part 6: “Dwarf Resource Management” Part 7: “A Mighty Fortress!” Part 8: “It’s a [...]
Pingback by Procedural Content Generation: Dwarf Fortress — March 10, 2009 #
[...] Part 5: “Onwards to Victory!” [...]
Pingback by Dwarf Fortress For Minors: Newbie Tutorials | Rock, Paper, Shotgun — March 10, 2009 #
Heh, it might be nice to add a little note not to hit “o.” I just accidentally gifted the elven empire gratuitously.
Comment by BreadMan — March 16, 2009 #
What about “offerings”? I was hoping you’d mention them. I never really understood their value and why sometimes you can make one and sometimes you can’t.
Comment by Alex — March 16, 2009 #
What do you mean by “token tip”? The wiki suggests giving the merchants a 50% profit.
Comment by James — March 17, 2009 #
Go with the Wiki’s advice then. I usually don’t bother tipping anywhere near to that and haven’t noticed any problem.
Comment by TinyPirate — March 17, 2009 #
I think, it worth noting, that the pile of bars is exceptional quality, and the masterwork is the crystal… Don’t lie to newbies!
Otherwise cool reading
Comment by Dorten — March 19, 2009 #
Doh! My bad! Thanks for the correction!
Comment by TinyPirate — March 19, 2009 #
Also, geez. If I didn’t misread you told them to “Buy weapons like steel crossbows, chainmail…”
I know you probably mean from other trade caravans and not from the elven one. But it would make sense to mention that. I’ve never seen elves sell Steel Crossbows before.
Comment by Halconnen — October 7, 2009 #
Hi, great tutorial. However, i seem to have a slight problem regarding the trade window. For some reason, the value of the goods does not appear. I can see the Allowed Weight, all the goods, names etc. But not the Value (cost). I tried downloading the program from somewhere else, copied the saved games over and i still have the same problem. Help?
Comment by Jenn — December 1, 2009 #
Not sure what is going on. Maybe a screen resolution issue. DF Forums might be able to help with that.
Comment by TinyPirate — December 2, 2009 #
This happened a few times, then it went away. I think i has to do with your trader, whether or not he is there or his quality?
Comment by hamster boy — December 21, 2009 #
Hi, my broker first engaged in talk with the liason, and after the liason left, the traders never followed, since I had never engaged them in trade yet, or something. I sent my broker over and traded numerous items with them, but when will they leave? The liason is already gone because I cannot see him at all right now, and the traders are still at the depot. Can you help?
Comment by Droopy — December 12, 2009 #
Do they have a route out? They need a 3-wide space from the depot all the way to the outside world. Other than that, I’m not sure, sorry, never seen that problem!
Comment by TinyPirate — December 13, 2009 #
Oh, I found it, there was a boulder in the way, thanks
Comment by Droopy — December 13, 2009 #
“Spaced” out of the trade meeting and never saw anything like negotiations for further trading.
Also, I only see ONE civilization under the “c” key on the Main Menu. They’re elves. Can I suppose to have a long and peaceful life?
Comment by Parris — January 23, 2010 #
Oops, I mean the other civilization is Dwarves. Dwarves. Not elves. So, same question … Can I assume I will have a long and peaceful life, dying “in the saddle” at 127?
Comment by Parris — January 23, 2010 #
Yeah, that might be the case! You would have to go ask the experts on the forum to confirm though.
Comment by TinyPirate — January 23, 2010 #