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	<title>Comments on: The Complete and Utter Newby Tutorial for Dwarf Fortress &#8211; Part 7: “A Mighty Fortress!”</title>
	<atom:link href="http://afteractionreporter.com/2009/02/21/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-7-%e2%80%9ca-mighty-fortress%e2%80%9d/feed/" rel="self" type="application/rss+xml" />
	<link>http://afteractionreporter.com/2009/02/21/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-7-%e2%80%9ca-mighty-fortress%e2%80%9d/</link>
	<description>Why play when you can read?</description>
	<lastBuildDate>Fri, 18 May 2012 14:43:27 +0000</lastBuildDate>
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	<item>
		<title>By: Domitian</title>
		<link>http://afteractionreporter.com/2009/02/21/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-7-%e2%80%9ca-mighty-fortress%e2%80%9d/#comment-3020</link>
		<dc:creator><![CDATA[Domitian]]></dc:creator>
		<pubDate>Sun, 01 Jan 2012 17:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=186#comment-3020</guid>
		<description><![CDATA[Awesome, thank you! Now to prepare for the inevitable goblin attack (Summer #2 and no action so far ... thank god)]]></description>
		<content:encoded><![CDATA[<p>Awesome, thank you! Now to prepare for the inevitable goblin attack (Summer #2 and no action so far &#8230; thank god)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TinyPirate</title>
		<link>http://afteractionreporter.com/2009/02/21/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-7-%e2%80%9ca-mighty-fortress%e2%80%9d/#comment-3017</link>
		<dc:creator><![CDATA[TinyPirate]]></dc:creator>
		<pubDate>Sun, 01 Jan 2012 05:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=186#comment-3017</guid>
		<description><![CDATA[No problem! Doors aren&#039;t required, but are aesthetically pleasing. To specify the other rooms roomify a table in one, a chair in the other and a weapons or is it armor rack in the final. Or was it a coffin? And assign the owner to the noble in question. This will give each noble a study, dining room and.... another room for their private use and general happiness.  

]]></description>
		<content:encoded><![CDATA[<p>No problem! Doors aren&#8217;t required, but are aesthetically pleasing. To specify the other rooms roomify a table in one, a chair in the other and a weapons or is it armor rack in the final. Or was it a coffin? And assign the owner to the noble in question. This will give each noble a study, dining room and&#8230;. another room for their private use and general happiness.  </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Domitian</title>
		<link>http://afteractionreporter.com/2009/02/21/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-7-%e2%80%9ca-mighty-fortress%e2%80%9d/#comment-3016</link>
		<dc:creator><![CDATA[Domitian]]></dc:creator>
		<pubDate>Sun, 01 Jan 2012 05:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=186#comment-3016</guid>
		<description><![CDATA[I may have missed it, but how do i assign all four rooms of a Nobles quarter to the Noble? Do the quarter need a door between each room? I know i can&#039;t use the bed to assign the whole area as a bedroom or the office will cause a negative thought. 

Thanks in advance and congrats on creating something that newbs like me are still using years later!]]></description>
		<content:encoded><![CDATA[<p>I may have missed it, but how do i assign all four rooms of a Nobles quarter to the Noble? Do the quarter need a door between each room? I know i can&#8217;t use the bed to assign the whole area as a bedroom or the office will cause a negative thought. </p>
<p>Thanks in advance and congrats on creating something that newbs like me are still using years later!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TinyPirate</title>
		<link>http://afteractionreporter.com/2009/02/21/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-7-%e2%80%9ca-mighty-fortress%e2%80%9d/#comment-2354</link>
		<dc:creator><![CDATA[TinyPirate]]></dc:creator>
		<pubDate>Sun, 30 Oct 2011 18:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=186#comment-2354</guid>
		<description><![CDATA[The easiest way to find out what is going on is to go to The DF wiki and look up &quot;moods&quot; 

]]></description>
		<content:encoded><![CDATA[<p>The easiest way to find out what is going on is to go to The DF wiki and look up &#8220;moods&#8221; </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: inferno9310</title>
		<link>http://afteractionreporter.com/2009/02/21/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-7-%e2%80%9ca-mighty-fortress%e2%80%9d/#comment-2353</link>
		<dc:creator><![CDATA[inferno9310]]></dc:creator>
		<pubDate>Sun, 30 Oct 2011 15:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=186#comment-2353</guid>
		<description><![CDATA[Love this tutorial! Anyways, I have a little problem. One of my dwarves has taken a mason&#039;s workshop for himself and wants some shells and a quarry... What do I do? He&#039;s my trade broker and I&#039;d rather not lose him :( BTW, the human caravan just left, and I couldn&#039;t find any shells on them... HELP! P.S.: If things get really bad, how do I assign war dogs?]]></description>
		<content:encoded><![CDATA[<p>Love this tutorial! Anyways, I have a little problem. One of my dwarves has taken a mason&#8217;s workshop for himself and wants some shells and a quarry&#8230; What do I do? He&#8217;s my trade broker and I&#8217;d rather not lose him <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  BTW, the human caravan just left, and I couldn&#8217;t find any shells on them&#8230; HELP! P.S.: If things get really bad, how do I assign war dogs?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TinyPirate</title>
		<link>http://afteractionreporter.com/2009/02/21/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-7-%e2%80%9ca-mighty-fortress%e2%80%9d/#comment-2258</link>
		<dc:creator><![CDATA[TinyPirate]]></dc:creator>
		<pubDate>Sun, 24 Jul 2011 05:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=186#comment-2258</guid>
		<description><![CDATA[You could always dig a vertical shaft above the workshop to the surface to let the miasma out, but maybe wall off the entrance above so creatures don&#039;t go down! 

]]></description>
		<content:encoded><![CDATA[<p>You could always dig a vertical shaft above the workshop to the surface to let the miasma out, but maybe wall off the entrance above so creatures don&#8217;t go down! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SDW</title>
		<link>http://afteractionreporter.com/2009/02/21/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-7-%e2%80%9ca-mighty-fortress%e2%80%9d/#comment-2257</link>
		<dc:creator><![CDATA[SDW]]></dc:creator>
		<pubDate>Sun, 24 Jul 2011 03:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=186#comment-2257</guid>
		<description><![CDATA[Weird... I keep getting miasma every now and then. And all of my &quot;labor&quot; dwarfs have trash hauling on. Well, fortunately, a bunch of immigrants just arrived to save the day. I&#039;ll make a butcher&#039;s shop upstairs and make sure they&#039;re keeping the place clean.]]></description>
		<content:encoded><![CDATA[<p>Weird&#8230; I keep getting miasma every now and then. And all of my &#8220;labor&#8221; dwarfs have trash hauling on. Well, fortunately, a bunch of immigrants just arrived to save the day. I&#8217;ll make a butcher&#8217;s shop upstairs and make sure they&#8217;re keeping the place clean.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TinyPirate</title>
		<link>http://afteractionreporter.com/2009/02/21/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-7-%e2%80%9ca-mighty-fortress%e2%80%9d/#comment-2256</link>
		<dc:creator><![CDATA[TinyPirate]]></dc:creator>
		<pubDate>Sun, 24 Jul 2011 03:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=186#comment-2256</guid>
		<description><![CDATA[Or closer, at least, or have more hauler dwarfs hauling trash.  

]]></description>
		<content:encoded><![CDATA[<p>Or closer, at least, or have more hauler dwarfs hauling trash.  </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SDW</title>
		<link>http://afteractionreporter.com/2009/02/21/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-7-%e2%80%9ca-mighty-fortress%e2%80%9d/#comment-2255</link>
		<dc:creator><![CDATA[SDW]]></dc:creator>
		<pubDate>Sun, 24 Jul 2011 03:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=186#comment-2255</guid>
		<description><![CDATA[You mean a refuse? I already have one outside. Well anyway, I halted all animal butchering activities for now and it seems under control. Would it be better to move the butcher&#039;s shop outside next to the refuse pile?]]></description>
		<content:encoded><![CDATA[<p>You mean a refuse? I already have one outside. Well anyway, I halted all animal butchering activities for now and it seems under control. Would it be better to move the butcher&#8217;s shop outside next to the refuse pile?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TinyPirate</title>
		<link>http://afteractionreporter.com/2009/02/21/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-7-%e2%80%9ca-mighty-fortress%e2%80%9d/#comment-2254</link>
		<dc:creator><![CDATA[TinyPirate]]></dc:creator>
		<pubDate>Sun, 24 Jul 2011 03:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=186#comment-2254</guid>
		<description><![CDATA[You need to designate an area to be a rubbish pile, it needs to be outside or with access to the open air.  

]]></description>
		<content:encoded><![CDATA[<p>You need to designate an area to be a rubbish pile, it needs to be outside or with access to the open air.  </p>
]]></content:encoded>
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