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	<title>Comments on: The Complete and Utter Newby Tutorial for Dwarf Fortress &#8211; Part 12: “That&#8217;s all folks?!”</title>
	<atom:link href="http://afteractionreporter.com/2009/03/07/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-12-%e2%80%9cthats-all-folks%e2%80%9d/feed/" rel="self" type="application/rss+xml" />
	<link>http://afteractionreporter.com/2009/03/07/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-12-%e2%80%9cthats-all-folks%e2%80%9d/</link>
	<description>Why play when you can read?</description>
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		<title>By: loginiman</title>
		<link>http://afteractionreporter.com/2009/03/07/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-12-%e2%80%9cthats-all-folks%e2%80%9d/#comment-3334</link>
		<dc:creator><![CDATA[loginiman]]></dc:creator>
		<pubDate>Fri, 20 Jan 2012 23:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=283#comment-3334</guid>
		<description><![CDATA[nevermind, didnt reat the post right obov...srry]]></description>
		<content:encoded><![CDATA[<p>nevermind, didnt reat the post right obov&#8230;srry</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: loginiman</title>
		<link>http://afteractionreporter.com/2009/03/07/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-12-%e2%80%9cthats-all-folks%e2%80%9d/#comment-3333</link>
		<dc:creator><![CDATA[loginiman]]></dc:creator>
		<pubDate>Fri, 20 Jan 2012 23:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=283#comment-3333</guid>
		<description><![CDATA[How do u let creatures out of cages?
the tutorials have been awsome b the way]]></description>
		<content:encoded><![CDATA[<p>How do u let creatures out of cages?<br />
the tutorials have been awsome b the way</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TinyPirate</title>
		<link>http://afteractionreporter.com/2009/03/07/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-12-%e2%80%9cthats-all-folks%e2%80%9d/#comment-2385</link>
		<dc:creator><![CDATA[TinyPirate]]></dc:creator>
		<pubDate>Fri, 11 Nov 2011 08:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=283#comment-2385</guid>
		<description><![CDATA[Head to the wiki and read up about cages, and dumping creatures. The  advice for the 2010 version is good. 

]]></description>
		<content:encoded><![CDATA[<p>Head to the wiki and read up about cages, and dumping creatures. The  advice for the 2010 version is good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TinyPirate</title>
		<link>http://afteractionreporter.com/2009/03/07/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-12-%e2%80%9cthats-all-folks%e2%80%9d/#comment-2384</link>
		<dc:creator><![CDATA[TinyPirate]]></dc:creator>
		<pubDate>Fri, 11 Nov 2011 08:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=283#comment-2384</guid>
		<description><![CDATA[Depends on .ini file settings. Check the wiki for where to find yours.  150 to 200 is common. 

]]></description>
		<content:encoded><![CDATA[<p>Depends on .ini file settings. Check the wiki for where to find yours.  150 to 200 is common.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kalkazaar</title>
		<link>http://afteractionreporter.com/2009/03/07/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-12-%e2%80%9cthats-all-folks%e2%80%9d/#comment-2380</link>
		<dc:creator><![CDATA[Kalkazaar]]></dc:creator>
		<pubDate>Thu, 10 Nov 2011 16:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=283#comment-2380</guid>
		<description><![CDATA[P.S what is the population cap, i&#039;m at 150 and i&#039;ve pretty much stopt getting migrations even though my wealth is booming.]]></description>
		<content:encoded><![CDATA[<p>P.S what is the population cap, i&#8217;m at 150 and i&#8217;ve pretty much stopt getting migrations even though my wealth is booming.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kalkazaar</title>
		<link>http://afteractionreporter.com/2009/03/07/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-12-%e2%80%9cthats-all-folks%e2%80%9d/#comment-2379</link>
		<dc:creator><![CDATA[Kalkazaar]]></dc:creator>
		<pubDate>Thu, 10 Nov 2011 15:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=283#comment-2379</guid>
		<description><![CDATA[Been playing for 2 years now (ingame) after this tutorial and not much has happend since then, was thinking about building an arena but how do i release any animals or goblins i&#039;ve catched or move them to another position?]]></description>
		<content:encoded><![CDATA[<p>Been playing for 2 years now (ingame) after this tutorial and not much has happend since then, was thinking about building an arena but how do i release any animals or goblins i&#8217;ve catched or move them to another position?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TinyPirate</title>
		<link>http://afteractionreporter.com/2009/03/07/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-12-%e2%80%9cthats-all-folks%e2%80%9d/#comment-2346</link>
		<dc:creator><![CDATA[TinyPirate]]></dc:creator>
		<pubDate>Mon, 24 Oct 2011 02:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=283#comment-2346</guid>
		<description><![CDATA[That&#039;s a pretty good idea! Also, it&#039;s possible that even if you put a  floor over the entire refuse dump that the dump will still be considered  &#039;outside&#039;. In my dream world you could set refuse piles over open holes  and thus create an easy garbage chute without all the &#039;dump zone&#039;  hassles that you would otherwise have to go through to create a zone  over a hole. 

]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s a pretty good idea! Also, it&#8217;s possible that even if you put a  floor over the entire refuse dump that the dump will still be considered  &#8216;outside&#8217;. In my dream world you could set refuse piles over open holes  and thus create an easy garbage chute without all the &#8216;dump zone&#8217;  hassles that you would otherwise have to go through to create a zone  over a hole.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EZE</title>
		<link>http://afteractionreporter.com/2009/03/07/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-12-%e2%80%9cthats-all-folks%e2%80%9d/#comment-2345</link>
		<dc:creator><![CDATA[EZE]]></dc:creator>
		<pubDate>Mon, 24 Oct 2011 01:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=283#comment-2345</guid>
		<description><![CDATA[A great tutorial series, I&#039;ve read it a couple times and continue to find the examples valuable.  A thought about the trash pit is that flying enemies could come right in (hasn&#039;t happened to me but I hear they can show up later on).  Making 100 grates didn&#039;t seem realistic, so my best thought so far is retractable drawbridges that can cover the hole.]]></description>
		<content:encoded><![CDATA[<p>A great tutorial series, I&#8217;ve read it a couple times and continue to find the examples valuable.  A thought about the trash pit is that flying enemies could come right in (hasn&#8217;t happened to me but I hear they can show up later on).  Making 100 grates didn&#8217;t seem realistic, so my best thought so far is retractable drawbridges that can cover the hole.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TinyPirate</title>
		<link>http://afteractionreporter.com/2009/03/07/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-12-%e2%80%9cthats-all-folks%e2%80%9d/#comment-2130</link>
		<dc:creator><![CDATA[TinyPirate]]></dc:creator>
		<pubDate>Sun, 27 Mar 2011 10:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=283#comment-2130</guid>
		<description><![CDATA[Tantrum spirals are awesome :D 

]]></description>
		<content:encoded><![CDATA[<p>Tantrum spirals are awesome <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Some guy</title>
		<link>http://afteractionreporter.com/2009/03/07/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-12-%e2%80%9cthats-all-folks%e2%80%9d/#comment-2129</link>
		<dc:creator><![CDATA[Some guy]]></dc:creator>
		<pubDate>Sun, 27 Mar 2011 10:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=283#comment-2129</guid>
		<description><![CDATA[I had to abandon my fort.
Tantrum spiral.
It was so fun.]]></description>
		<content:encoded><![CDATA[<p>I had to abandon my fort.<br />
Tantrum spiral.<br />
It was so fun.</p>
]]></content:encoded>
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