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	<title>Comments on: Why are wargames so expensive?</title>
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	<link>http://afteractionreporter.com/2009/03/08/why-are-wargames-so-expensive/</link>
	<description>Why play when you can read?</description>
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		<title>By: Battles from Bulge out &#8211; 2nd mortgage required for purchase &#171; After Action Reporter</title>
		<link>http://afteractionreporter.com/2009/03/08/why-are-wargames-so-expensive/#comment-1369</link>
		<dc:creator><![CDATA[Battles from Bulge out &#8211; 2nd mortgage required for purchase &#171; After Action Reporter]]></dc:creator>
		<pubDate>Thu, 27 May 2010 07:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=320#comment-1369</guid>
		<description><![CDATA[[...] blogged about this before and nothing has changed and nothing is likely to. I guess I&#8217;ll give up on any plan to play [...]]]></description>
		<content:encoded><![CDATA[<p>[...] blogged about this before and nothing has changed and nothing is likely to. I guess I&#8217;ll give up on any plan to play [...]</p>
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	<item>
		<title>By: Drood</title>
		<link>http://afteractionreporter.com/2009/03/08/why-are-wargames-so-expensive/#comment-826</link>
		<dc:creator><![CDATA[Drood]]></dc:creator>
		<pubDate>Tue, 13 Oct 2009 22:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=320#comment-826</guid>
		<description><![CDATA[Also, hope you update soon:) (He said as a shameless excuse to post his website that he&#039;d forgotten to mention last time:))]]></description>
		<content:encoded><![CDATA[<p>Also, hope you update soon:) (He said as a shameless excuse to post his website that he&#8217;d forgotten to mention last time:))</p>
]]></content:encoded>
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	<item>
		<title>By: Drood</title>
		<link>http://afteractionreporter.com/2009/03/08/why-are-wargames-so-expensive/#comment-825</link>
		<dc:creator><![CDATA[Drood]]></dc:creator>
		<pubDate>Tue, 13 Oct 2009 22:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=320#comment-825</guid>
		<description><![CDATA[I just paid over $100 on Matrix&#039;s site for the hard copy of the new War in the Pacific! I have never EVER paid that much for a game, not by a long shot.

The high prices stop me buying lots of games. I&#039;ve wanted to get Operational Art of War III since release, but I am NOT paying that for it. I don&#039;t care if it&#039;s the greatest thing since sliced bread.

Pricing like this is why software piracy is so rife. It&#039;s a gouge, pure and simple. Someone I know has friends at Matrix and during their big Christmas sale last year (or was it the year before? I lost track of time) they saw HUGE sales. I know I bought multiple titles. (Advanced Tactics for starters.)

Actually I bought that and Puresim Baseball (and one other. I forget the name) in 2007, and last Christmas I picked up Harpoon.

It&#039;s very disappointing as a fan to essentially be punished for having niche tastes.

Ah well. 

Love the site BTW. Been browsing around it. Full of win!]]></description>
		<content:encoded><![CDATA[<p>I just paid over $100 on Matrix&#8217;s site for the hard copy of the new War in the Pacific! I have never EVER paid that much for a game, not by a long shot.</p>
<p>The high prices stop me buying lots of games. I&#8217;ve wanted to get Operational Art of War III since release, but I am NOT paying that for it. I don&#8217;t care if it&#8217;s the greatest thing since sliced bread.</p>
<p>Pricing like this is why software piracy is so rife. It&#8217;s a gouge, pure and simple. Someone I know has friends at Matrix and during their big Christmas sale last year (or was it the year before? I lost track of time) they saw HUGE sales. I know I bought multiple titles. (Advanced Tactics for starters.)</p>
<p>Actually I bought that and Puresim Baseball (and one other. I forget the name) in 2007, and last Christmas I picked up Harpoon.</p>
<p>It&#8217;s very disappointing as a fan to essentially be punished for having niche tastes.</p>
<p>Ah well. </p>
<p>Love the site BTW. Been browsing around it. Full of win!</p>
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		<title>By: TinyPirate</title>
		<link>http://afteractionreporter.com/2009/03/08/why-are-wargames-so-expensive/#comment-789</link>
		<dc:creator><![CDATA[TinyPirate]]></dc:creator>
		<pubDate>Mon, 21 Sep 2009 09:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=320#comment-789</guid>
		<description><![CDATA[You and me both, but it seems the publishers don&#039;t agree. I really think there&#039;s a general gamer audience for the star wargames that these publishers own. Bundle them up and ship them while there&#039;s still an OS that will run them. Steam would be perfect.]]></description>
		<content:encoded><![CDATA[<p>You and me both, but it seems the publishers don&#8217;t agree. I really think there&#8217;s a general gamer audience for the star wargames that these publishers own. Bundle them up and ship them while there&#8217;s still an OS that will run them. Steam would be perfect.</p>
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		<title>By: maas</title>
		<link>http://afteractionreporter.com/2009/03/08/why-are-wargames-so-expensive/#comment-788</link>
		<dc:creator><![CDATA[maas]]></dc:creator>
		<pubDate>Sat, 19 Sep 2009 02:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=320#comment-788</guid>
		<description><![CDATA[I am a new wargamer who would purchase downloadable Matrix Games if they were in the $20 price range (as opposed to $50-60).  If Matrix Games were on Steam and showed up as a weekend deal for 75% off they would see the same 1500% increases as mentioned above.  I think they are limiting their market by keeping their prices artificially high.]]></description>
		<content:encoded><![CDATA[<p>I am a new wargamer who would purchase downloadable Matrix Games if they were in the $20 price range (as opposed to $50-60).  If Matrix Games were on Steam and showed up as a weekend deal for 75% off they would see the same 1500% increases as mentioned above.  I think they are limiting their market by keeping their prices artificially high.</p>
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		<title>By: TinyPirate</title>
		<link>http://afteractionreporter.com/2009/03/08/why-are-wargames-so-expensive/#comment-735</link>
		<dc:creator><![CDATA[TinyPirate]]></dc:creator>
		<pubDate>Tue, 18 Aug 2009 11:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=320#comment-735</guid>
		<description><![CDATA[Well, your rule of thumb is largely true - except when I&#039;m playing BloodBowl! Which is awesome :) 

But I do get your point that the games often seem to deliberately make themselves hard to understand and hard to follow. That being said, I think there are developers and games who can bring the grogs and the gamers together in a perfect consensual union of geeky pleasure (legality varying by state).

Recently I would point to the success of Uniwar on the iPhone and the enjoyment people are getting out of BloodBowl to demonstrate that there&#039;s great strategy and even PC-boardgaming out there, just you won&#039;t see much of it from the &quot;big&quot; name strategy publishing houses who prefer to charge a lot and sniff their noses at non-grog gamers. Their loss.]]></description>
		<content:encoded><![CDATA[<p>Well, your rule of thumb is largely true &#8211; except when I&#8217;m playing BloodBowl! Which is awesome <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>But I do get your point that the games often seem to deliberately make themselves hard to understand and hard to follow. That being said, I think there are developers and games who can bring the grogs and the gamers together in a perfect consensual union of geeky pleasure (legality varying by state).</p>
<p>Recently I would point to the success of Uniwar on the iPhone and the enjoyment people are getting out of BloodBowl to demonstrate that there&#8217;s great strategy and even PC-boardgaming out there, just you won&#8217;t see much of it from the &#8220;big&#8221; name strategy publishing houses who prefer to charge a lot and sniff their noses at non-grog gamers. Their loss.</p>
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	<item>
		<title>By: peterb</title>
		<link>http://afteractionreporter.com/2009/03/08/why-are-wargames-so-expensive/#comment-734</link>
		<dc:creator><![CDATA[peterb]]></dc:creator>
		<pubDate>Mon, 17 Aug 2009 13:36:39 +0000</pubDate>
		<guid isPermaLink="false">http://afteractionreporter.com/?p=320#comment-734</guid>
		<description><![CDATA[Matrix seems to have staked out this position - along with Shrapnel Games, I guess - as Game Publisher To The Grognards.  This means they&#039;re basically selling into a boutique sector of the market, and I think they&#039;re probably right in believing that that market is fairly inelastic.  Lowering the price to $20 isn&#039;t going to convince someone who doesn&#039;t play wargames to suddenly buy &lt;em&gt;Battlefront&lt;/em&gt; (shudder).

It&#039;s a shame from my perspective because I don&#039;t think there&#039;s anything intrinsic about these games that makes them not appeal to the public as a whole.  It&#039;s largely about user interface, which is something that can be solved by planning and technical implementation.  

My vague rule of thumb is &quot;If the game by default, when resolving combat, actually has little pictures of dice on the screen, it&#039;s directed at the grognards and the UI is probably hopeless.&quot; Those games are going to not change in price, because purchases aren&#039;t driven by lower prices, but by the appearance in the market of new addicts.]]></description>
		<content:encoded><![CDATA[<p>Matrix seems to have staked out this position &#8211; along with Shrapnel Games, I guess &#8211; as Game Publisher To The Grognards.  This means they&#8217;re basically selling into a boutique sector of the market, and I think they&#8217;re probably right in believing that that market is fairly inelastic.  Lowering the price to $20 isn&#8217;t going to convince someone who doesn&#8217;t play wargames to suddenly buy <em>Battlefront</em> (shudder).</p>
<p>It&#8217;s a shame from my perspective because I don&#8217;t think there&#8217;s anything intrinsic about these games that makes them not appeal to the public as a whole.  It&#8217;s largely about user interface, which is something that can be solved by planning and technical implementation.  </p>
<p>My vague rule of thumb is &#8220;If the game by default, when resolving combat, actually has little pictures of dice on the screen, it&#8217;s directed at the grognards and the UI is probably hopeless.&#8221; Those games are going to not change in price, because purchases aren&#8217;t driven by lower prices, but by the appearance in the market of new addicts.</p>
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