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	<title>After Action Reporter &#187; conquest of the aegean</title>
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		<title>After Action Reporter &#187; conquest of the aegean</title>
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		<title>Conquest of the Aegean AARs</title>
		<link>http://afteractionreporter.com/2009/02/05/conquest-of-the-aegean-aars/</link>
		<comments>http://afteractionreporter.com/2009/02/05/conquest-of-the-aegean-aars/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 11:44:00 +0000</pubDate>
		<dc:creator>TinyPirate</dc:creator>
				<category><![CDATA[WW2]]></category>
		<category><![CDATA[conquest of the aegean]]></category>

		<guid isPermaLink="false">http://afteractionreporter.com/?p=57</guid>
		<description><![CDATA[Earlier this year I picked up Conquest of the Aegean, a fantastic wargame from a Australian developer Panther Games. COTA, as it is known among fans, is a wargame which takes advantage of that magnificent technological innovation called &#8220;computers&#8221;. In COTA, Panther Games have done away with the table-top wargaming ideas of turns and hexes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=afteractionreporter.com&amp;blog=6406323&amp;post=57&amp;subd=afteractionreporter&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://img376.imageshack.us/img376/2076/8d2h0001nele4.jpg"><img class="alignleft" src="http://img376.imageshack.us/img376/2076/8d2h0001nele4.jpg" alt="" width="219" height="174" /></a>Earlier this year I picked up <a href="http://cota.matrixgames.com/">Conquest of the Aegean</a>, a fantastic wargame from a Australian developer Panther Games. COTA, as it is known among fans, is a wargame which takes advantage of that magnificent technological innovation called &#8220;computers&#8221;. In COTA, Panther Games have done away with the table-top wargaming ideas of turns and hexes in favour of realistic, move anywhere maps and pausable-real time.</p>
<p>But COTA is no RTS click-fest. For my money it&#8217;s the most realistic simulation of operational warfare you can buy. COTA is replete with a realistic chain of command and orders system, the intelligent use of formations, detailed ORBATs and complex yet believable combat resolution.</p>
<p>But COTA is not without its learning curve. <span id="more-57"></span>The manual is substantial, but tellingly, filled not so much with buttonology, but with instructions on how to lead a division. That&#8217;s because while the game is simple to play, what&#8217;s going on behind it is realistic and complex. To help people learn to be an armchair general numerous AARs have sprung up. I completed an AAR of the <a href="http://www.quartertothree.com/game-talk/showthread.php?t=44198">Tempe Gorge Crisis</a> scenario over on QuarterToThree which gives a good overview of the game. Another good source is Wargame.com, which posted a <a href="http://www.wargamer.com/article/2374/airborne-assault-%E2%80%93-conquest-of-the-aegean">detailed AAR</a> I remember reading when first researching COTA.</p>
<p>So if you&#8217;re after a challenging and interesting wargame, try COTA. Unfortunately, there&#8217;s no demo, so you&#8217;ll have to pony up your cash to try the game, but a few AARs should give you a good idea as to whether this one is for you or one to read, but not play.</p>
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