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Posts Tagged ‘Dungeons of Dredmor’

Dredmor – bits and pieces

June 11, 2011 2 comments

Dungeons of DredmorAwww, the latest beta patch invalidates my Dredmor save! Oh well. But, if you want to check out some more Dredmor goodness then I recommend these YouTube videos. Paul does a great job of showing off the game and there are plenty more videos on Minecraft and Terraria as well!

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Live BlogAAR: Dungeons of Dredmor – 3rd time the charm?

June 9, 2011 Comments off

Dungeons of DredmorAfter two terrible game failures it is time I really, truly, don’t die and get past the first couple of rooms in this thing! So, with this lofty goal in mind I’m going to roll some kind of wizard. It will be awesome!

I’ve made Gandalf, a character who can use staves, engages in fleshsmithing (no idea!), mathemagic, promethean magic, has good perception, is a lay walker (recovers mana more quickly) and is an alchemist! Sounds super effective if you ask me, and yes, I’ve got no idea what half those skills do.

First thing first – BURNINATION! It seems I have an awesome AOE spell that sets the floor on fire and does some damage to those damn Diggles. I burninate a few, but also catch the damn sickness one of the damn Diggles has. It gives me some negatives and I hope it goes away soon.

I also have a spell to speed up healing and… creepily, add more flesh (for ablative purposes) and a spell that will teleport me, if need be. Handy.

BURN DIGGLE, BURN!

After wandering around bashing Diggles and bats and NOT DYING, something amazing happens! I LEVEL UP!

I CAN HAZ DING!

I decide to level my staves skill (which adds a magical damage component) as I am still dealing most of my damage this way and am too low on mana or mana regen to focus entirely on my spell damage.

Gandalf has a big wand. Get it? Get it?!

The next time I cross a Diggle I decide to try a wand that has been hanging around in my inventory on the thing. ZAP! The Arcane Wand infects it with a magical DOT! Neat! I run away from the Diggle and it dies as it tries to chase me. I then breeze past and…. yes, I step on the infected corpse and pick up the damn infection myself! I eat some food to add some healing and the infection expires before I die, phew.

I also drank from a fountain and gained the Power of Plaid, which provides pretty neato magic and other sorts of protection for a few turns. Handy. I never knew plaid was so potent.

After some more adventures I discover the Goddess of Sidequests who tasks me with, well, finding a magical hammer?

I shall find the Magic Hammer!

A few creatures later I level again! This time I add another level to my mana regen power. I NEED MORE MAGICS!

I just took this shot to show the flames, FLAMES EVERYWHERE!

BURN THEM ALL!

I ding again and level up my fiery skill and get a fiery trap!

Anyway, more exploring and more looting leads me, eventually, to a terrible beast (that leapt out of a box labelled “Evil Chest”, go figure!)

A terrifying beast!

But don’t fear, dear reader, a combination of trap spells, wands and general bad-assery sees the beasty off!

Victollly!

And with the defeat of the evil AI-powered beasty, Level 1 of the dungeon is basically complete! How awesome!

I’ll continue onwards tomorrow in a new blog post.

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Live BlogAAR: Dungeons of Dredmor – Again!

June 8, 2011 1 comment

Dungeons of DredmorAfter my terrible performance in my first run through the Dungeons of Dredmor beta it is time I try again! This time, since it was traps that got me last time, I’m making some sneaky rogue type. I don’t want to die to traps again!

So, Bilbo Baggins is created! He has swords, archery, dual wielding, artful dodger, deadshot, burglary, and finally, perception. I’m not quite sure what all of these will do, but they sound pretty sneaky and that’s what I’m aiming for.

Within seconds the game intrigues. I have a Lutefisk Statue to which I can tithe lutefisk! My first quest shall be to seek and find lutefisk to receive the lutefisk blessing!

Lutefisk for the Lutefisk god!

I open a door to be faced with many nasty Diggles, and a bat-thing!

Die, Diggles, die!

I kill two before my health dips too low and I back out of the room, closing a door behind me giving me time to regen my health.

It is then I realise, after eating all my food, that I’ve got no idea how I can wait around and regen health. Faced with few choices, I open the door and charge the creatures.

I can’t say it ends well.

Dead in under 3 minutes. Oops!

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Live BlogAAR: Dungeons of Dredmor

June 6, 2011 3 comments

Dungeons of DredmorDungeons of Dredmor is a new roguelike currently in development by Gas Lamp Games. If you’re a fan of Dwarf Fortress, or reading this because I’ve written about Dwarf Fortress, you should keep reading as both games share a common heritage and Dredmore is sure to tickle your fancy!

Dredmor, unlike many roguelikes, eschews simple ASCII text representations of stuff for graphics and a good dose of humour. The game still has depth, like a lot of roguelikes, but also has a little of that graphical gravy we’ve all come to love. It’s also lethal, as a good roguelike should be, and I expect to die many times before I get to grips with it.

To share the fun of losing I’m going to liveblog my first game and share with you some observations!

Character Creation

Character creation is relatively simply. Chose seven skills from a list of 36. Being able to mix-and-match interesting combinations should make for a lot of variety. Oh, I’m also playing permadeath!

Dungeons of Dredmore character creation

Dungeons of Dredmore character creation

Since I am made of sex and awesome I chose axes, dual wielding, berserker, master of arms, Viking magic, master of arms, assassination and finally, vampirism. The axes and dual wielding, assassination (crit strike) and berserker should synergize well and make me a killing machine. Viking magic, I don’t know, it sounds great! Who wouldn’t want to be a magical Viking! master of arms gives me some unknown defensive powers and vampirism lets me regain health from sucking on the dead. Hey, I plan for there to be a lot of the dead to suck on! My hero, who I shall name “Erik the Vikin” (not enough characters for a “g”. aww), is going to rock some dungeon!

Game Start

I’m trapped in a jail cell. Oh no! Someone did drop a ring of +a bit of armor (I think). So I add it to my character sheet. There’s a dispenser in the room, but I’m broke. I’m informed that this is the Wizardly Tower of Breakfast Cereals. Looks like I’ve been right all these years to never trust grain-based breakfast products.

Dungeons of Dredmor - the starting jail

I kick down a door to escape because that’s how hard I am. Egad, what is this! Small creatures awake and attack!

Dungeon of Dredmor - exploring

I kick them also!

With these pitiful creatures quickly dispatched I explore the dungeon and continue exploring, dispatching a few more critters before discovering a shop! Pity I am broke. Oh, I also discovered that, as I am a vampire, I can’t eat food to recover health, I can only recover health by bashing creatures. And maybe potions? Oh well. This could be tricky.

RPG fans love to shop!

Continuing onwards I bash another diggle (the creature thing) before something terrible happens! I step on a trap.

And die.

Hmm.

You R Dead

I did wonder why that dungeon tile looked a little different… and I was a bit low on health… Heck, better try again!

But for now, other duties call. Next time I’ll try and survive longer than five minutes.

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