Home > Fantasy, Tutorial > The Complete and Utter Newby Tutorial for Dwarf Fortress – Part 3: “Dwarf whatnow?”

The Complete and Utter Newby Tutorial for Dwarf Fortress – Part 3: “Dwarf whatnow?”

February 10, 2009

dftitle3

I’ve written a book – Getting Started with Dwarf Fortress, available at O’Reilly and Amazon! It covers the current version and takes you from knowing nothing to being a confident Dwarf Fortress player!

In this tutorial we’ll set up some more living space for our dwarfs as well as more workshops and stockpiles. This will just be a short one as I’m going to give you some tasks to do on your own at the end. Are you up to the challenge?! Lets do it!

Recap time

We’ve covered quite a lot so far, and if you’ve played through, and you’re still reading, you’re well on your way to being a master of Dwarf Fortress. Lets look at what we’ve learned:

  • How to look around and work out what you’re looking at.
  • How to dig out space and how to dig stairs.
  • How to set up rooms and workshops.
  • How to get some basic resource production and gathering going.

One thing we haven’t covered is saving your game! Perhaps an oversight?! Simply hit “escape” and then select “Save Game”. But don’t do it now! “Save Game” assumes you want to exit and it will take you back to the main menu. Don’t, for the love of [insert deity here] chose “Abandon the Fortress”, it kills it!

One thing I should note about saves is that, for me, it never, ever seems to put the save in any logically named folder. When you come back to DF and hit “Continue Game” choosing the last save in the list won’t necessarily result in your most recent game starting. Instead, you may have to look in your DF \data\save folder and see which folder has the most recently modified files. Then you might, as I do, rename the older folders.

Worse, if you chose the wrong save you can’t seem to easily exit DF. You can save, and then exit, or hit “Abandon the Fortress” from the menu. Clearly neither are ideal so I usually use task manager to kill dwarfort.exe.

I know, it’s really bloody annoying and I don’t know how to fix the save issue. Man up and deal with it!

Good luck! And lets continue…

Making our Hole our Home

Ok, perhaps that title didn’t sound quite right! But lets look at making this place a little more comfortable for our dwarfs. First up, they really need a nice place to eat. Just picking at food on the floor isn’t much fun, dwarfs want a beautiful hall in which they can quaff beer and eat cat biscuits (yes, you can make biscuits out of cats. Ugggh). Lets help them set one up.

For now we’re going to set it up near our newly-dug space. I’m also going to make a bunch of 2 by 2 rooms, which will serve as permanent bedrooms for our dwarfs. Long time players of DF might argue that setting up the dinning room and bedrooms next to the workshops is going to be bad because of noise, and that we really we should move all of this living space a few levels underground, and they would be right on both counts. But for this tutorial we really want to get the function right and worry about the form later. Worry about perfect layout in your next fortress.

This is how I set things up:

dftutorial43

While it’s being dug, go add a bunch of beds to the carpenter’s shop, as well as doors and tables and chairs at the masons. Report back in when the rooms are dug and you’ve got a bunch of furniture and another couple of tables and chairs.

…Ok, are you done? Good!

Now you need to go and place a bed in each room, a door on each doorway, and tables and chairs in the dining room-t0-be. You should know how to do all of this using “b” “Build” and “d” for “door”, “t” for “table” and “c” for “chair”. If you forget the shortcuts just look at the “b”, “build” menu and scroll through it using the usual method.

Here are my rooms partly completed. If you look closely you can see a slacker dwarf having a nap.

dftutorial44

Can spot my chairs, tables, beds and doors? Pretty aren’t they!? You may have noticed that bits of your local map are flashing. Don’t worry, this just indicates that objects are sharing the same space with other objects, but yes, all that stone does make things look messy. If you have a tidy-fetish, GIVE IT UP NOW! Dwarf Fortress forts often look messy with stone and junk strewn everywhere. You can, however, do a few things to fix that, but we’ll worry about that some other time. Meanwhile, we need to make ourselves a dinning room!

What’s that? Oh bugger!

Just got a message which reminded me that I’ve forgotten to do something…

dftutorial45

Damn! A trade caravan arrived but couldn’t make it to our fortress because, 1: it is inaccessible, 2: we don’t have a trade depot. This may have happened to you already, if so, don’t worry about it much, we’ll get that problem fixed soon. Trade caravans come by fairly regularly and represent other civilisations wanting to trade their valuables for yours. They are important, and handy, but we’ll discuss them later some time.

Oh, you may get various windows pop up from the visiting trade liaison. Just space back out of them for now.

Back to the eating place thing!

By now you should have the dining room furniture set up, so it’s time to let the dwarfs know it’s the official dining room of the fortress. We do that in much the same way we set up bedrooms:

  • Hit “q” and move the cursor over any one of the tables (and for good fun, move it over a chair and and read what sort of rooms chairs set up).
  • When over a table, hit “r”, and again you should see a flashing blue box which doesn’t quite fill the room.
  • Use “alt”+”down arrow” to expand the room to fill the dining room space.
  • Hit “enter”.
  • Now hit “h” to turn the dining room into a meeting hall as well. You’ll see the (N) gets turned into a (Y) on the menu.
  • “Space” back out to resume the game. All tables and chairs and the entire space will now be used.

Well done! A dining room and meeting hall is now set up! Without a meeting space immigrant dwarfs get confused and don’t know where to go when they arrive, milling about at the edge of the map. A meeting space seems to send out invisible mind-control rays and any newly-arrived dwarfs will immediately home in on it and into your fortress. Handy!

For amusement, go back up stairs and find the wagon we arrived with. I bet you it has a few dwarfs hanging around it. Know why? Because by default your wagon is your first meeting area!

But the wagon is outside and a long way from the fort and we’d much prefer our dwarfs to be safe and sound within our walls. We should probably remove that temptation to stand outside and get killed by carp, elephants, monkeys, unicorns, skeletal whales, zombies, giant eagles, deer, goblins, etc, so lets remove the wagon. Hit “q” and move the X over to the wagon, then hit “x” and the wagon will be “slated for removal”. This should free up a few logs (which the wagon is made up) and will prompt any lazy, slacker dwarfs to head back inside!

Everyone gets their own room!

Dwarfs love to have their own room, much preferring it to sharing a barracks (which they will do  by default otherwise), and conveniently we have set up a number of little rooms. Lets assign a dwarf to each room:

  • Go to your empty bedrooms, hit “q”.
  • Chose a bedroom, moving the X over a bed until it’s flashing.
  • Hit “r”. The blue selection area probably fills the room.
  • Hit “enter”.
  • Hit “a” for “Assign Bed”.
  • Use the alternate scroll, “alt”+”down arrow” to chose a dwarf.
  • Hit enter.

You have now assigned a dwarf to a bedroom. The bedroom status will now look something like this:

dftutorial46

If you get confused about a bedroom (or any room’s status), just hit “q” again and move around over each object. Of interest is the fact that you can assign one room to have multiple uses, for example, put a bed and table in the same room and specify that the room is both a bedroom and a dining room, but doing so reduces the overall quality of both rooms. Don’t bother unless you have some clever and good reason to.

While you’ve got your X up, move it over the door and look at those options. You can lock doors and you can also make them impassable to pets. Don’t bother with that for now, just have a look around.

Now that you know how to assign one dwarf to a bedroom, assign each dwarf their own room. They will love you for it!

Ok, now I’ve taught you that important skill I want to let you in on a secret: Dwarfs don’t actually need to have a bedroom assigned to them unless they are nobles (because you want to assign the best room to the higher ranks dwarfs, of course! More on that later), the average dwarf will just grab an empty room and use it, so in future, remember, if you build it, they will come!

Workshop fun!

Lets set up more workshops. First, put another mason workshop in with the other mason shop. It will be handy in the long run, I am sure. Set up a couple of carpenter’s workshops in the room next door. While you’re at it, set-up a big wood pile (“p”, “w”). The next thing to do is to set up some more  piles. How about we go through and make a “Finished Goods” pile? Build it using “p” and then “g”. Lets continue chucking piles up in those rooms. A few squares for cloth (“h”), leather, (“l”), and bars/blocks (“b”) makes sense. Where one pile starts and another stops gets confusing with all that stone around, but give it your best shot.

Finally, lets also add a Craftsdwarf’s Workshop to our room. Use “b”, “w” and then “r”, chose the goods and place the workshop. These are particularly handy and profitable workshops, but more on them later!

This is how mine looks:

dftutorial47

That’s all for now, except before I go I have some homework for you. But don’t worry, this is the fun kinda homework. See if you can complete these tasks before we meet again:

  1. Destroy the carpenter’s workshop upstairs.
  2. Designate another wide area of trees to harvest. If the seasons have changed to autumn by now you’ll notice all the trees a pretty gold colour. Admire them before you saw them down. Just don’t set any trees to be harvested too close to the river, ok?
  3. Designate a bunch of plants to be harvested.
  4. Make a lot more beer and a lot more barrels
  5. Make some “bins” in the carpenters shop. About 15 or so should do. You’ll have to scroll to find them in the carpenter “a” “Add new task” list. (or go “a” then “n”). Bins are what everything that isn’t food or booze are stored in.
  6. Go to the mason’s workshop and set it to build blocks on repeat (“q”, then “a” then “b” then “r”). Do this only if you’ve already managed to make a LOT of bins or your Bar/Block pile will get filled quickly!
  7. See if you can make some stone crafts. You will find them under the “rock” sub-menu from the “add task” menu on the craftsdwarf’s workshop. You better make sure you have lots of wood bins for your crafts to go in though, and a big “Finished goods” stockpile too!

Good luck! And see you soon!

The Complete and Utter Newby Tutorial for Dwarf Fortress – Part 4: “It almost makes sense!”

Categories: Fantasy, Tutorial Tags:
  1. Doin
    February 10, 2009 at 11:51 am

    Damn dude. This is coming along just nicely. I think i’ll follow it to see how it turns out.

  2. martinuzz
    March 13, 2009 at 12:21 pm

    I like your tutorial, as an pre 3d player 🙂

    To fix your saves problem: turn off autosaves in the init file..
    Every time you save, backup manually (copy the entire ‘save’ folder to a backup location)
    That way, you won’t have a long list of saves.

  3. JamesS
    March 17, 2009 at 8:54 pm

    Outstanding tutorial!

    I’ve got a different save problem — using your tutorial setup of Dwarf Fortress, my most recent savegame directory is always empty, even after a save & exit action; I only get the seasonal autosaves.

    Any ideas on how to fix that?

    • March 18, 2009 at 12:57 am

      The save will be “inside” one of the existing seasonal saves. You have to load each one by one to find it (a d ctr+alt+del kill DFif you chose wrong). Yes, it is annoying!

  4. JamesS
    March 18, 2009 at 3:21 am

    Ah-ha… which you explained above, but I did not grasp. Thank you for the second try!

    • MatthewP
      March 21, 2009 at 8:44 am

      Thank you for the explanation also – I was looking at folder modification dates trying to find why it was eating my saves, I didn’t think to look inside the old ones to see if any of the files had updated.

  5. Snelg
    March 21, 2009 at 7:10 pm

    You don’t need to assign beds manually though, just making it into a room will make first dwarf who sleeps there claim it.

    Also, bones and shell are really useful for crafts (among other things)(and don’t generate miasma at all (only rotting stuff does).

    Good work with the tutorial though. 🙂

  6. yerp
    March 30, 2009 at 10:46 pm

    Hey i figured out that the save file you want is always the one on the top without the season beside it (if you have autosave) so keeping autosave on actually makes it easier to find the save you want. besides that, you sir have made me actually get into this game Thank You.

  7. Antsan
    July 6, 2009 at 11:15 am

    Seasonal Saves are not a standard-feature you use for saving the game, those save just backups.
    The *real* savegame is the one you loaded before. When you start playing with region1_spr401 your savegame will allways be region1_spr401.

    DF has it’s rots in roguelikes, so you’ve got a concept named “permadeath” or “permafail”. This means, that you cannot go back to an old save without cheating (that means, copying the savegames and loading those). And this means, that for every fort there is normally only *one* savegame and unless you copy your save there won’t be any other saves. The autosave-options in the init.txt toggle, whether this will happen automatically or not.
    So, just allways load the file you started with!

    • Parris
      January 22, 2010 at 5:42 am

      Hmmm… the Save info above doesn’t work for me. My latest save goes to the latest seasonal save. I am playing with Windows7 (and it seems to work just fine), so maybe that is what is making the difference.

  8. Hanibal
    January 2, 2010 at 2:13 pm

    In #6 of your “homework,” are you saying that blocks can be stored in bins? I thought blocks were stashed at a max density of 1 per tile, and no amount of binning or barreling could get them to stack higher.

    • January 2, 2010 at 8:29 pm

      Plain stone, yes, but stone (or metal) that has been shapped into blocks can be stacked in bins. It also has a higher “value”, meaning it mKes for a prettier fortress and dwarfs like stuff built with blocks more than raw stone.

  9. Parris
    January 13, 2010 at 2:37 pm

    Ha! Left the game running when I went to bed, thinking to see all jobs finished by the time I got up. [Descriptive expletive deleted!!!] Windows DOWNloaded some UPdates and then restarted my pal ‘puter … so I lost hours of things already completed and a list of things to be done.
    –>
    I suggest that if you are going to bed to Save just before doing so. And perhaps disabling Automatic Updates.
    –>
    [departs grumbling]

  10. Craig
    February 16, 2010 at 4:20 pm

    This is, without a doubt, the best and most useful introduction to DF I’ve seen. It certainly got me up and running (although I didn’t use your pregenerated world). In fact, it may be _too_ good: a year and a half in, I haven’t lost a single dwarf, my farms prosper, my anvil rings, and the traders are falling all over themselves for my masterpiece cups and jewelry. The point is, I’ve become attached to my little fortress, and I’m going to be very cross when it all falls apart, as it surely will. Without your tutorial, my first fortress might have starved within a year, and I’d be much more reconciled to the idea that losing is fun!

  11. William
    April 12, 2010 at 1:45 pm

    No matter how hard i try, i cant manage o get my dwarves to use the bins ive made. ive allowed bins in the stone stockpile and the finished goods piles, there are no bins being reserved, there are some in plain sight. can someone help me?
    another problem i have is with kennels. i cant get them to work, even with a dog in that very room

    • April 17, 2010 at 8:33 am

      No idea what is going on with the bins. If people have move items labour on they should be grabbing bins and filling them with junk. As for the kennels, make sure you have someone with animal training labour on. And if in doubt, check the wiki for more ideas!

    • Jakob
      May 22, 2012 at 4:24 pm

      I’ve found a solution to this in the df bugtracker: when you hit ‘p’, there is an option called ‘Reserved Bins’. That number was off screen for me in the layout proposed by this tutorial, so I didn’t notice it. If your dwarves don’t use bins, try setting the number of reserved bins to 0 with ‘Alt+8’ in that menu. Worked for me 🙂

  12. ConfusedAnon
    May 5, 2010 at 2:28 am

    So I’m merrily going about my way, following your tutorial, when I accidentally place a bed in a doorway. And, uh, I can’t figure out how to, you know, move it.

    Could you help me out?

    • May 5, 2010 at 5:21 am

      Hit “q”, move the cursor over the bed, read the info on the right and you will see that it says “x to remove”, so, hit “x”! 🙂

    • ConfusedAnon
      May 5, 2010 at 8:54 pm

      Okay. Thanks.

  13. Zerax
    June 21, 2010 at 4:50 am

    Love your tutorial so far i am a long term player of the new style rpg games but this game has so far been pretty exciting thanks to your tutorial i cant wait till i build these bins to get to the next section 😛

  14. Estelore
    July 28, 2010 at 8:31 pm

    I hope you can help me with this; I’ve been extremely careful not to select ‘abort’, very careful to always ‘save’ and then ‘quit’ to exit the game. However, every time I return later to the game after quitting, the game I saved is not there. I have twice now lost several hours of gameplay, because the first round of troubleshooting had no effect (though it seemed to be okay, again, until I quit and tried to go back into the game).

    Do you have any idea what may be causing this, and/or how I can stop it happening again? I love this game after playing it only for a couple days, but I don’t think I can handle losing all that data a third and fourth time. >_<

    Please help, and thank you for your time. 🙂

    -Estelore

    • July 29, 2010 at 4:20 am

      Words is if you turn off autosave you don’t end up with a ton of confusing save locations/names. I’m not sure what to suggest. The save game has always been really frustrating, sorry 😦 …try the DFwiki and if that doesn’t help, the DF Forums?

  15. Estelore
    July 29, 2010 at 4:24 am

    Follow-up: It took more troubleshooting and the help of my fiance, the brilliant fellow who introduced me to the game in the first place, but I managed basically to move the entire fileset to a directory that fixed the problem for me.

    If I remembered the precise steps involved, I’d list them here for the next poor schmuck who can’t get it to work, but to be honest, I don’t feel like reliving it. 😛

    Thanks for everything anyway! ^_^

    -Estelore

  16. Marcelo
    September 12, 2010 at 1:10 am

    I can´t find the stone craft option

    • September 14, 2010 at 10:00 am

      Craftsdwarf’s workshop has a craft option and then you hcose materials, perhaps? Try the DF wiki for more info on the craftsdwarf’s workshop.

  17. September 21, 2010 at 12:06 pm

    “yes, you can make biscuits out of cats. Ugggh”

    Eons before mankind conquered the planet, dwarves already had their own version of Soylent Green.

  18. twoflower
    October 2, 2010 at 9:03 am

    I have got the same problem like Marcelo: I can’t see the stone craft option. I can only make plant fiber, silk, shell and bone crafts. A craft option isn’t there, either and also the wiki can’t help me.

    • October 2, 2010 at 9:23 am

      Wow, ok, that’s really, really strange. I am lost as to what might be going on 😦 ..you could work on plant fibre and then make crafts from them…

    • twoflower
      October 6, 2010 at 3:51 pm

      after redownloading it works and I can make ‘rock’ and the wiki says, it is rock craft. I hope, thats right. Thank you for your help and your tutorial

    • October 6, 2010 at 7:32 pm

      Awesome! And that is so strange a bug!

  19. Spiker
    January 1, 2011 at 9:41 am

    Whenever I quit the game (after loading the wrong save) using the task manager to end the dwarfort.exe process, about 1/4 of a second of the music goes into an infinite loop and the only way to fix it is to restart my computer. Is there a better way to quit?

    • January 1, 2011 at 11:44 am

      Mute the audio? Otherwise… Not sure, sorry!

  20. gazoko
    January 6, 2011 at 8:14 pm

    no matter how long i wait, the craftsdwarfs workshop will not be made, what am i doing wrong?

    • January 6, 2011 at 8:47 pm

      Are crafts and architect on a dwarf or two under their “labor”? You might want to skip ahead a couple of tutorials and find the one on setting dwarf labor.

    • gazoko
      January 6, 2011 at 11:12 pm

      correct you were! turns out I didn’t have any one CAPABLE of making the work shop! silly me 🙂 so I set stonecraft as a dwarfs job and was ready to go!
      thanks allot,
      gazoko.

      P.S (keep up the good work!)

    • January 6, 2011 at 11:55 pm

      That was kinda my bad for not setting up the labours well enough so that you all could build stuff without it stalling!

  21. juzza
    January 7, 2011 at 7:02 am

    hey, wow, i really love your tutorial and also how you try your best to keep it updated AND even answer as many questions as you can! That’s top quality right there.

    I’ve accidentally mined through some walls and I’m now unable to place one of the doors for the chowhall and also one of the bedrooms has a hole in what would have been a wall.

    I searched around and I learnt you can make walls, but they are different from the starting ones that you mine through.
    How can I fix this?

    • January 7, 2011 at 7:04 am

      You can use the Construction options to construct wall segments where there are none and thus your doors can be built. If you can’t work it out from one of the menus you see, try reading ahead a few tutorials. In one of the later ones we build walls to construct defences.

      P

  22. juzza
    January 7, 2011 at 12:12 pm

    Oh, one more question –
    it appears that i’m actually missing some figures? Such as the updown staircase, bins and god knows what else. I thought it was part of the game to have an “X” in place of whatever. I only realized something was up when I looked closely at your pictures. I downloaded straight off you and did not mess with any of the settings. Could you give me an analysis?

    H

    • January 7, 2011 at 12:15 pm

      Hmmm. That is odd. The up-down staircase is an X, mind you: not all of the items have a graphical icon, some are still, basically, ASCII characters.

    • juzza
      January 7, 2011 at 12:17 pm

      Sorry, I meant the up staircases.

      Another question – something along the lines of a caravan happened, I obviously don’t have a trade depot yet the guy keeps on talking to me and bringing me in trade windows.
      Now he’s saying “well, it’s finalised, feel free to go over the documents” after I just exited all the screens.
      I hope I didn’t miss out on something or sell my soul.

    • January 7, 2011 at 12:25 pm

      Naw, you should be fine!

    • Alarion
      April 12, 2011 at 4:15 pm

      The liaison will first ask you what you would like them to bring you next year, and you’re free to prioritize items as you wish. Keep in mind that the higher you set the priority, the more likely it is they’ll bring it (if they can), but also that the price increases up to double the normal cost. You can choose to ask for nothing if you can’t think of anything special that you want, which can happen in a well-run fort, in which case they’ll just bring their normal assortment of goods just like they did on their first arrival to your location.

      Afterwards, he’ll ask you to confirm your choices and show the import agreement to you in an easily viewable form. Then he’ll tell you what the Mountainhome would like to buy from you at a higher price, which can be everything from crafts and toys to weapons and armor. It works just like importing, except you can’t choose what they like you to make. (They’ll pay regular prices for everything not on the list, so it acts more like a guideline that gives you a bonus if you manage to make and sell something on the list.) Then he’ll ask you to confirm that too, wish you good luck and then leave. He can stay for far longer than the caravan, and won’t give up trying to conduct a meeting with your leader until he either goes insane or is killed, alt. leaves after a long time. The meeting consists of all eight screens, so it can be a good idea to, say, lock the mayor in his office along with the liaison to make things go a bit faster. Ok, hope you understand more now and grow to like DF as much as I do! Good luck and welcome to the game 🙂

      //A

  23. Teddy
    March 10, 2011 at 5:20 am

    Hiya,

    First off, great job with your tutorial. It’s funny, and I finally actually understand what the heck I’m looking at!

    I do have one question: When I make rock blocks, how come the dwarves just set them in the block pile without putting them in bins first? Is that normal?

    Thanks!

    • March 10, 2011 at 6:22 am

      Hmm you have probably run our of bins! You need a ton to keep up with demand, especially if you make a lot of blocks.

  24. david
    May 1, 2011 at 3:12 pm

    i a like your game

  25. david
    May 1, 2011 at 3:12 pm

    I like your game

  26. david
    May 1, 2011 at 3:13 pm

    david :
    i a like your game

  27. Iscrewy
    May 7, 2011 at 2:53 am

    I saved my game, and now I can’t load it again?

    • May 7, 2011 at 3:13 am

      What does it do/say?

  28. Iscrewy
    May 7, 2011 at 8:06 pm

    It just doesn’t load. I’m not sure if this makes a difference, but I opened Dwarf Fortress from my archiver.

    • May 7, 2011 at 8:41 pm

      Yes. Probably. You should be extracting the files somewhere and running from the folder. Good luck.

  29. Iscrewy
    May 7, 2011 at 8:55 pm

    Oh, but whenever I do that it says “The file index must be in the data folder.” I tried Googling it, but to no avail.

    • May 7, 2011 at 10:07 pm

      You have extracted the entire folder as it is zipped? No idea otherwise, sorry. DF forums might be able to help.

    • August 28, 2011 at 9:01 am

      I got this problem too, and just right click and ‘run as administrator.’

  30. Iscrewy
    May 7, 2011 at 9:28 pm

    I have fixed the problem myself. Now I just have to re-do every single thing I did yesterday. I love it when I waste my whole Friday.

  31. Joe
    June 22, 2011 at 12:04 am

    One of my dwarfs became possessed while following this tutorial, and later became stark raving mad 😦

  32. Frank
    August 7, 2011 at 5:57 pm

    Is there any way to speed up the passage of time? When I first started, my dwarves would run around and execute my orders very quickly. But they seem to have slowed down as of late. Now they only move about one square per second. I tried saving the game and restarting, but as soon as I tried to save the game it froze up and wouldn’t respond. I had to kill the program with task manager, and now I cant find my saved game! I had completely finished part 2 of the tutorial and was halfway through part 3. But now I’m back to digging out the whole lower level of my fortress all over again and the miners are taking FOREVER. Please help. How do I save the game without it freezing up?

    • August 7, 2011 at 7:31 pm

      Try looking up “FPS” on the DF wiki. A full explanation of what is going on along with some tips to fix it can be found there.

  33. Tedddy
    November 21, 2011 at 11:46 pm

    Love this tutorial, never played before and you’re helping get me into the game! One problem, though, is that every so often I’ll get an error window that pops up with something like: “fatal error: failed to load nemesis” or something like that. Do you get those errors as well or is this just something wrong with my build?

    • November 22, 2011 at 12:01 am

      Woah, strange. New to me, probably have to google for that one sorry.

  34. Misha
    February 10, 2012 at 3:13 am

    I LOVE ur tutorials!!! Amazing

  35. August 15, 2012 at 3:37 pm

    Great tutorials, they are invaluable! When I first tried DF, I was very confused and could not understand what to do. Other guides were somewhat helpful, but your guide is so comprehensive and easy to read in the step-by-step format. Thank you so much for your help!

  36. Jake
    November 21, 2012 at 9:50 pm

    Umm… i cant make stone beds or chairs! Any help?

  37. February 12, 2013 at 11:17 pm

    If using DFHack – as everyone using the Lazy Newb Mack should be – you can just type “die” in the DFHack window to kill DF; no need to mess with the task manager.

  1. March 10, 2009 at 12:34 am
  2. March 10, 2009 at 12:50 am
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