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Live BlogAAR: Dungeons of Dredmor – Again!

June 8, 2011 1 comment

Dungeons of DredmorAfter my terrible performance in my first run through the Dungeons of Dredmor beta it is time I try again! This time, since it was traps that got me last time, I’m making some sneaky rogue type. I don’t want to die to traps again!

So, Bilbo Baggins is created! He has swords, archery, dual wielding, artful dodger, deadshot, burglary, and finally, perception. I’m not quite sure what all of these will do, but they sound pretty sneaky and that’s what I’m aiming for.

Within seconds the game intrigues. I have a Lutefisk Statue to which I can tithe lutefisk! My first quest shall be to seek and find lutefisk to receive the lutefisk blessing!

Lutefisk for the Lutefisk god!

I open a door to be faced with many nasty Diggles, and a bat-thing!

Die, Diggles, die!

I kill two before my health dips too low and I back out of the room, closing a door behind me giving me time to regen my health.

It is then I realise, after eating all my food, that I’ve got no idea how I can wait around and regen health. Faced with few choices, I open the door and charge the creatures.

I can’t say it ends well.

Dead in under 3 minutes. Oops!

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Live BlogAAR: Dungeons of Dredmor

June 6, 2011 3 comments

Dungeons of DredmorDungeons of Dredmor is a new roguelike currently in development by Gas Lamp Games. If you’re a fan of Dwarf Fortress, or reading this because I’ve written about Dwarf Fortress, you should keep reading as both games share a common heritage and Dredmore is sure to tickle your fancy!

Dredmor, unlike many roguelikes, eschews simple ASCII text representations of stuff for graphics and a good dose of humour. The game still has depth, like a lot of roguelikes, but also has a little of that graphical gravy we’ve all come to love. It’s also lethal, as a good roguelike should be, and I expect to die many times before I get to grips with it.

To share the fun of losing I’m going to liveblog my first game and share with you some observations!

Character Creation

Character creation is relatively simply. Chose seven skills from a list of 36. Being able to mix-and-match interesting combinations should make for a lot of variety. Oh, I’m also playing permadeath!

Dungeons of Dredmore character creation

Dungeons of Dredmore character creation

Since I am made of sex and awesome I chose axes, dual wielding, berserker, master of arms, Viking magic, master of arms, assassination and finally, vampirism. The axes and dual wielding, assassination (crit strike) and berserker should synergize well and make me a killing machine. Viking magic, I don’t know, it sounds great! Who wouldn’t want to be a magical Viking! master of arms gives me some unknown defensive powers and vampirism lets me regain health from sucking on the dead. Hey, I plan for there to be a lot of the dead to suck on! My hero, who I shall name “Erik the Vikin” (not enough characters for a “g”. aww), is going to rock some dungeon!

Game Start

I’m trapped in a jail cell. Oh no! Someone did drop a ring of +a bit of armor (I think). So I add it to my character sheet. There’s a dispenser in the room, but I’m broke. I’m informed that this is the Wizardly Tower of Breakfast Cereals. Looks like I’ve been right all these years to never trust grain-based breakfast products.

Dungeons of Dredmor - the starting jail

I kick down a door to escape because that’s how hard I am. Egad, what is this! Small creatures awake and attack!

Dungeon of Dredmor - exploring

I kick them also!

With these pitiful creatures quickly dispatched I explore the dungeon and continue exploring, dispatching a few more critters before discovering a shop! Pity I am broke. Oh, I also discovered that, as I am a vampire, I can’t eat food to recover health, I can only recover health by bashing creatures. And maybe potions? Oh well. This could be tricky.

RPG fans love to shop!

Continuing onwards I bash another diggle (the creature thing) before something terrible happens! I step on a trap.

And die.

Hmm.

You R Dead

I did wonder why that dungeon tile looked a little different… and I was a bit low on health… Heck, better try again!

But for now, other duties call. Next time I’ll try and survive longer than five minutes.

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Last Chance to See: Vanguard (Part 2)

May 1, 2011 3 comments

In the last entry I started exploring Vanguard: Saga of Heroes and managed to acquire many, many bags. This time lets have a look at other bits and pieces of the game. First up, the amazing world of harvesting!

Read more…

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Last Chance to See: Vanguard (Part 1)

April 25, 2011 2 comments

A vast, empty landscape stretches before Pus Pus, my Cat-Thing Psionist. Clouds swirl overhead, slipping across a starlit but moonless sky. Sparse trees dot a distant shore. Harmless bug-things scurry about in the brush. Where am I? Playing Vanguard: Saga of Heroes. Why am I playing a game that was declared brain dead in December 2009 by the medical experts at Sony Online?

Because I must.

I must explore dying worlds, I must go where no one goes any more and I must bring the story of these empty expanses of crushed developer dreams, of endless fan tears, to you, my dear readers, in the hope that when the money finally runs out and these worlds are switched off for good we may look back fondly on these adventures and say to ourselves “surely that game was worthy of a better write-up than what this hack produced?”.

Read more…

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Baldur’s Gate letsplay

February 2, 2011 Comments off

“Someone” has written a nice Baldur’s Gate letsplay! Remember that wonderful RPG from when we were all young and innocent? There are four parts up right now and if you feel like a trip down memory lane then I recommend giving it a read!

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Minecraft – New player playthrough

September 18, 2010 Comments off

If you’ve not heard of Minecraft yet then where have you been? It has rapidly gathered a lot of indie game design love from people around the world, so much so that the developer, Notch, is reportedly having to convince PayPal that $600,000 is really the kind of money a same game developer can earn!

In essence, Minecraft is Dwarf Fortress as a single-player 3D experience (though you can collaboratively build on multiplayer servers as well). It’s very much a sandbox game and one with enough charm and sense of discovery to make the game a real experience, even at this early stage of development (Notch considers it an Alpha).

If you want to learn more than the good folks over at RockPaperShotgun are here to help you. They have started a new player AAR that is well worth the read. Start at the bottom of that page and work your way up. It’s a good read and it’s a great wee game!

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Guest DF Story “A Letter to the King”

May 20, 2010 3 comments

Reader Dirk Flinthart has sent in a Dwarf Fortress after action report in the form of a short letter to the King of the Dwarfs wherein the fate of Fortress Alebaldness is recounted. It’s a good laugh, have a read!

Read more…

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