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Posts Tagged ‘Dwarf Fortress’

Getting Started with Dwarf Fortress – it’s out!

May 28, 2012 6 comments

Great news! My book, “Getting Started with Dwarf Fortress” is available at O’Reilly.com! You can pick it up as an eBook or, at not much extra, an eBook and print book combo. The book will also be available on Amazon next week or so, but the Amazon eBook does not feature the “Real Time” updates that buying through O’Reilly does. Real Time is a feature whereby a book can be rapidly updated by the author and then owners alerted to download the latest version when it is released. I intend to update the book at all major Dwarf Fortress releases, keeping the book relevant to the reader at all time.

Of course, the print book does not get real time upgrades!

For those interested, here’s the chapter list:

  • Foreword by Tarn Adams
  • Preface
  • Chapter 1: Introduction
  • Chapter 2: Playing God
  • Chapter 3: First Steps
  • Chapter 4: Filling Dwarf Bellies
  • Chapter 5: Merchants and Trading
  • Chapter 6: Dwarf Resource Management
  • Chapter 7: Digging Deeper
  • Chapter 8: Industry
  • Chapter 9: Justice, Healthcare and Vampires
  • Chapter 10: The Military
  • Chapter 11: Engineering
  • Afterword: Farther
  • Appendix

The book clocks in at 240 pages or so and 80,000 words. It features nine full-page illustrations and a half-dozen diagrams by Tim Denee. The illustrations are based on stories from Dwarf Fortress submitted by players on the forum. You can see one here. If you buy the book, I hope you enjoy it! And please, feel free to let me know if there are any problems with the book. I’ll be updating it, after all!

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Getting Started with Dwarf Fortress will include minecarts!

May 15, 2012 Comments off

Sneaky Toady got the latest release out on the DAY I am due to finish my draft for Getting Started with Dwarf Fortress. I can’t exactly leave this challenge unmet and so I’m going to include the 34.08 minecart and stockpile changes in the book after all. The book will also feature an illustration on minecarts if Tim manages to finish it in time. Yay!

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Getting Started With Dwarf Fortress – sneak peek!

May 12, 2012 3 comments

Below is a sneak peek of one of the Tim Denee illustrations that will be in Getting Started with Dwarf Fortress.  The story was told to us by one of the players via a thread on the Dwarf Fortress forums.

The book is out in a couple or three weeks! Hurrah! I have some more news about the book as well:

  • THE BOOK WILL BE CURRENT TO v34.08!
  • If you buy the ebook through O’Reilly.com you get free updates as I update the manuscript, which I will do at every major release. If you buy the ebook through Amazon, you may end up paying less than O’Reilly but you don’t get the updates for free. You have to go to O’Reilly.com and pay $4.99 to upgrade to a version where you get the book updates for free. I don’t know why this is the case, publishing is weird.
  • I am passing all this on to try to ensure that those who have pre-ordered through Amazon or O’Reilly aren’t going to get less than they hoped for.

Story by imperium3

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So I’m writing a book on Dwarf Fortress

February 28, 2012 6 comments

Here’s what I just posted on the Dwarf Fortress forum on the topic:

Hi guys! Looks like the cat is out of the bag! I wasn’t sure when O’Reilly was going to announce this but I guess now is the time? I was hoping to announce it myself! Awww.  😥

Yes, I’m writing a book on Dwarf Fortress. It’s not done yet but I expect it will clear 150 pages. Easily. The horror 😉

And yes, it is a legit project by O’Reilly who have an editor or two who are as passionate about DF as the rest of us. I love the idea of this book sitting alongside books on C+, Lnux, MySQL and server maintenance. Dwarf Fortress is far more important than any of that stuff!

Why a book? Well, yes, the wiki exists, and yes, it is a [b]superb[/b] and unparalleled resource, but many, many gamers want manuals or huge chunky strategy guides that will step them through everything they need to know. My old 2009 Dwarf Fortress tutorials still net 2,500 views a day (double that figure whenever Toady releases a new version of DF) and the first tutorial has had 750,000 page views. I would like to think that they have been great introductions to Dwarf Fortress.

The goal of the GSWDF book is to provide a one-stop-shop for brand new players who want to try and tackle this game but find themselves lost and confused (for more people this sets in about 30 seconds after running dwarffortress.exe in my experience). The book covers how to create your first world, embarking, first steps (getting food production up and running, digging, etc) and then branches into chunky chapters on managing your dwarfs, industry, military, mods and tools, etc etc. It’s written in the same style as my tutorials (irreverent and, I hope, funny) and I’m excited that O’Reilly has let me take this thing where I want it to go.

Would I recommend you buying it? Well, if you’re reading this you’re probably already reasonably familiar with Dwarf Fortress and won’t find much in it that you don’t already know, so no, you probably don’t need this book, give your $15 to Toady instead.

That being said, I think the book is going to end up pretty cool and unique in the O’Reilly stable. The book will almost certainly include some art by Tim Denee inspired by stories people have submitted, and it will have a cool, custom cover (I’m hoping something involving elephants!), and it has a forward by Toady, but I’m not going to sit here and tell you all you can’t live without this book.

Your friends who don’t yet play DF though? Yeah, those guys can’t live without this book! When it comes out, buy them a few copies (I jest, I jest)! I also hope the book will pull in a ton more new players to DF (I really expect it will) and I encourage the reader to donate to Toady to support this project. I have high hopes that the book will be a great way of promoting DF, supporting Bay12 and introducing a whole new audience to the game.

Answers to some questions:
– It will be current to the DF2012 version.

– It does include information that you will also find in the wiki. It is impossible for anything on DF to not include material that is in the wiki as the wiki covers just about every DF topic you could imagine.

– This book represents an experiment by O’Reilly in “real time” publishing. This means the book is likely to get frequent updates – I believe that people who buy the book will actually get updates pushed to them as the book is maintained on an ongoing basis by me (and possibly others). I love being part of an experiment, makes me feel dwarfy.

– Toady’s involvement is limited to, very kindly, writing a forward for the book. If I make any money off the book I’ll be making donations to Toady off my own bat. And I really hope we’ll see a lot of new players who will do the same. You can’t play DF and not appreciate the time and effort the Bay12 guys have put into the game.

Thanks, hope that explains things.

Some updated information:

  • It’s actually not eBook-only; it will be available in print, PDF, epub, mobi, and on Safari. You can buy both a print copy and an ebook copy at the same time for less than the price of both separately.
  • eBook – If you buy directly from oreilly.com you are notified when new updates are available and can download the newest version for free (also DRM-free).
  • Turn around from me finishing an update to getting a new version out into the reader’s hands should be around four weeks – in publishing, this is super fast, I’m told!
  • Any errata that get reported to O’Reilly get listed somewhere for me to access and fix in due course.
  • The print book won’t include colour graphics inside. O’Reilly will be working to ensure art, etc, still look ok.

So, awesome news, YOU CAN BUY A COPY AND WEDGE IT BETWEEN YOUR CODE BOOKS!

Categories: News Tags:

Illustrating stories from Dwarf Fortress!

February 16, 2012 3 comments

I posted this over on the Dwarf Fortress forum. I’m really excited about this project and can’t wait to tell you all about it!

Hi all, I’m TinyPirate, you may remember me from some Dwarf Fortress tutorials.

Well, I’m currently working on a pretty awesome new project, which I can’t speak to in detail just yet, but which offers a pretty cool opportunity for Dwarf Fortress players: I’m looking to get a half-dozen, maybe more, cool DF anecdotes illustrated by Tim Denee, the guy behind the awesome Oilfurnace and Bronzemurder DF comics. Yes! Your name could end up attached to some story artifying by Tim!

If you’d like a shot at having a DF story of yours illustrated you need to:
– Write a reply here telling Tim and I your awesome, funny, sad or silly anecdote from DF. I’m talking things like your fortress being terrified of a giant who, it turns out, is armed with a sock, your fortress being destroyed by zombie mussels, that sort of stuff.

– Tim and I will be the final arbiters on ‘cool stories’. Tim will turn the ones we chose into one-page panels of art and text.

– You can tell me about stories that aren’t yours, but I can only use them if I can get hold of the owner of the anecdote.

– Be prepared to receive a PM from me if chosen so I can grab your real (or not real) name for an acknowledgement line.

– Get your anecdote here in the next 4 to 6 weeks.

I’m happy to answer any questions or provide any clarification and in a month or so I’ll be able to announce the project the art is part of more fully. Until then, I hope to read some awesome contributions soon!

Categories: News Tags:

New version of Dwarf Fortress is out!

February 14, 2012 Comments off

There’s a new version of Dwarf Fortress out, and, as always, you can get it from the Bay12 site. The change log is extensive and I haven’t had a look at the new client yet to explore all the implications. Go enjoy!

New stuff

  • cities in adventure mode that have various buildings, dungeons, items, livestock, etc.
  • protect your community from secret vampire dwarves or hunt them as an adventurer
  • defend your fort during the full moon or risk a werewolf infestation — hunt/be hunted as an adventurer
  • face armies of the dead in dwarf mode or visit their necromancers’ towers and learn their secrets as an adventurer
  • evil regions where the dead and pieces of the dead can come alive, with evil mists and rain
  • tombs built in world gen which can be visited in adv mode, either beneath towns or out in the wilds — beware the dead!
  • revamped justice/witness/death notification system in dwarf mode
  • immigrants to your fortress will now be historical figures whenever possible, which means more family relationships and history for each one
  • dropped items/bodies tracked between plays in the wilderness anywhere in the world
  • more battlefield information tracked/war dead raisable in world gen
  • all sponsorship animals and their giant/man versions are in the game now
  • various new abilities for creatures (see file_changes.txt for list and syntax)
  • adventurers can use creature abilities/learned powers and they can be tested from the arena
  • new site travel map to make navigating towns easier
  • reading/swimming/observer (for traps) relevant in adv mode now
  • established historical figures can lead bandits
  • rivers block movement in adv mode travel
  • eating/drinking required in adv mode
  • ingested syndromes are now possible
  • ability to make campfire (from ‘g’) and warm items at campfire/fire/magma (from ‘I’) in adv mode
  • traps work in adv mode, once spotted they can be ignored
  • gems now have different cuts
  • necromancers can write books about various topics (all books are in their towers as it stands)
  • moon phase indicator in fort
  • alphanumeric world gen seeds and some more world gen params (see file_changes.txt)
  • the legends xml has a lot of new info for historical figures

Major bug fixes

  • buffer overload from aborted world gen fixed
  • fixed cave-in-on-embark issue with hidden underground structure, and a few others

Other bug fixes/tweaks

  • designations over z levels all at once now possible
  • unit screen divided into four sections
  • rivers/pools have ramps now
  • able to trade portions of stacks in both modes
  • messed with adv mode currency trading and made items teleport to you
  • tweaked how fire damage works
  • made vision work through floor grates and bars properly
  • fixed some road/bridge problems
  • crystal glass items possible again
  • tweaked adventure mode swimming and alt-movement readout (use alt-movement to get into a river you want to cross)
  • skeletons/zombies replaced by animation effect
  • demons masquerading as gods will try a little harder
  • restricted mandates so they’ll be more reasonable
  • stopped blank map from being exported when you back out of detailed map export
Categories: History Tags:

New DF version! Bees! Ceramics! Shaved trolls!

February 17, 2011 Comments off

Toady has released a new version of Dwarf Fortress! This one includes some pretty impressive features, including grazing animals, sheering wool (and goblins will sheer trolls!), bees and harvesting their honey and wax, making ceramics and glazing them and who knows what else.

The full feature list makes a good read, and you can go grab the client right now! This looks like quite an interesting update. Well done, Toady!

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